A Scottish solo developer working under the pseudonym Typ1 Games has published a gameplay preview for AGX GP, a science‑fiction antigravity racing project. The material paints a picture of a high‑speed title built around skillful control and fast, flowing races rather than arcade simplicity.
AGX GP is billed as a full‑scale championship experience. Races will unfold across a variety of environments, ranging from a futuristic version of Earth to locations at the edge of the Moon, offering diverse track themes and atmospheres.
Central to the design are five so‑called “extreme” abilities. Each is intended to push speed ceilings but demands precision to execute; the developer says they are risk‑reward mechanics that reward practiced players and create opportunities for spectacular maneuvers.
The developer promises 25 adrenaline‑focused tracks featuring deceptively simple core mechanics that encourage a state of flow. The game will include more than 125 skill‑based challenges, seven distinct modes of play and three separate speed classes to tailor the pacing of races.
Customization is another pillar of the experience: AGX GP aims to offer broad options for tuning and personalizing vehicles. The presentation emphasizes a clean visual design intended to highlight speed and clarity rather than visual clutter.
Public reaction to the preview has been positive among genre fans. Observers who enjoy classic antigravity racers noted strong influences and expressed intrigue about how the game will balance old‑school intensity with modern mechanics.
Typ1 Games positions AGX GP as a hybrid of iconic antigravity series and fast‑paced action titles, citing inspirations from the likes of F‑Zero and Wipeout alongside the kinetic feel of action games such as Ghostrunner and Neon White. The solo developer has been working on AGX GP for more than four years.
The release window is targeted for the third quarter of 2026 with a PC‑exclusive launch planned through the major digital stores. Announced features include a photo mode, multiplayer support, leaderboards, an intended 60 frames per second on handheld hardware like the Steam Deck, and a Russian localization.
Screenshots and in‑game imagery accompanied the preview, with image credits noting the platform where the visuals were hosted. The developer continues to refine the project toward its planned 2026 release and to share incremental updates with the community.